THE CAP
SALARY-CAP CONTESTS · DRAFTKINGS + FANDUEL

Most tools sell you a highlight reel.
The Cap shows you your number.

Roughly four in five salary-cap players finish the season net negative. The Cap grades every lineup against the contest you attached, keeps the receipts on every read, and holds a weekly spending guardrail you set — because a tool that only shows your wins isn’t a tool.

DRAFTKINGS + FANDUELCLASSIC + SHOWDOWNCASH + GPP70,588-LINEUP CLASSCSV ROUND-TRIPLIVE LATE-SWAP
Five days free, then $249 for the season — not $297 a month. The Cap never logs into your DraftKings or FanDuel account.
THE COMBINE · SUN MAIN
MILLY MAKER · $20 GPP
52
INVITED
70,588
CLASS
6,204
+EV
20
THE CUT
GRADE LADDER · EV VS 1.06M ENTRIESDUP · OWNΣ
DET · GB 4-stack+41%1.9 · 82%
BUF bring-back+37%2.4 · 96%
MIA game stack+33%3.1 · 104%
THE CUT · 20
·LAR onslaught+29%4.6 · 121%
·chalk core+18%9.2 · 164%
THE CONTEST DECIDES WHAT OPTIMAL MEANS
ONE CLASS · SIX LENSES
DUP RISK
CandidatesExposureStacks & gamesDup riskShapeSince last run
EXPECTED COPIES IN A 70K FIELD · AMBER ≥ 4
ONE RUN, GRADED AGAINST THE CONTEST — READ SIX WAYS BEFORE THE CUT
01 · THE COMBINE

The contest decides what optimal means.

Most optimizers hand you the mathematically best lineup in a vacuum — but a vacuum has no payout curve. The combine grades a whole class of candidates against the contest you attached, and gives it a vocabulary.

THE INVITE LIST

The players you allow into the run — lock the ones you believe, ban the ones you won’t touch, and leave the rest fair game.

SOEvery candidate is built only from names you approved. No lineup ever arrives holding a player you would never enter.

THE CLASS

Every legal lineup the combine generates for the slate — tens of thousands of them, scaled to the size of the contest attached.

SOYou read a whole population, not a single “optimal” that pretends the field it’s competing against doesn’t exist.

THE GRADE

Each candidate’s expected value against the exact contest you attached — its rake, its payout curve, its field size.

SOThe same lineup grades great for a double-up and poorly for a milly-maker. The contest, not a vacuum, decides which.

THE CUT

The number you actually enter. Set it and the builder trims the graded class — pinning, killing and filtering, never re-solving.

SOSelection is instant and honest: you choose from lineups already graded, not from a fresh roll of the dice each time.

SHOWDOWN

Single-game slates are enumerated, not sampled — all 48,048 captain-and-flex combinations, roughly 39,000 of them legal.

SOThe class is the complete legal space, so duplication is a fact you can read off the board, not a risk you estimate.

ALSO IN THE RUN — a frozen 50K-field simulation, so re-running never reshuffles your rankings · exposure, stacks, duplication risk and roster shape as six lenses over one class · a since-last-run diff when news moves the slate · DraftKings and FanDuel re-derived from a single switch

RUN IT YOURSELF · NO ACCOUNT

Play the combine.

The vocabulary above, running. A real slate becomes a class of legal lineups, each graded against a real contest. The good ones rise; you take the cut.

This one runs in your browser on a demo slate, so the class it builds is smaller than the 70,588 a full run makes on the desk. The grading is the same grading.

Tuna, Inside the Ten's coach T T T COACH COACH COACH

“The math doesn’t care which lineup is prettiest. It cares which one beats the field you actually paid to enter — so that’s the only one I grade.”

TUNA · ON THE COMBINE
02 · THE SLATE

Research that grades the edge, not the projection.

Before you ever run the combine, the board tells you where value actually lives on this slate — and keeps the receipts on every read it makes.

Adjusted value, not raw points

Every player is scored against a per-position fit of projection on salary — so a cheap floor and an expensive ceiling finally compare. The board sorts on the edge over price, the number that actually clears the cap.

Ownership and leverage, side by side

Projected ownership sits next to simulated optimal-rate, and the gap between them is leverage — the number that wins tournaments. Chalk is flagged in amber; it is never forbidden.

Keys that keep their receipts

Cap Keys are recurring reads — a soft matchup, a pace spot, a salary a step behind the role — each carrying a rolling hit-rate over the last eight weeks. A key you can’t audit is just an opinion.

One switch re-derives the board

DraftKings to FanDuel flips salary, cap, roster rules and export in a single move. No second workspace, no re-entering the slate to change platforms.

THE SLATE · SUN MAIN · $50K CAP
DKFD
PLAYERPROJFLOOR–CEILADJOWN
Puka NacuaWR·LAR
18.2
+2.4
24%
Jared GoffQB·DET
19.8
+1.1
11%
Brian Thomas Jr.WR·JAX
14.6
+2.1
9%
Sam LaPortaTE·DET
12.4
+1.6
12%
De’Von AchaneRB·MIA
17.1
+1.8
18%
CAP KEYS · 58% · n=8Brian Thomas Jr. — soft coverage, salary a step behind the role.
03 · SUNDAYS

When news breaks, the sweat re-sims the game.

A ruled-out starter across a dozen lineups is a math problem with a clock on it. The Cap runs the clock and does the math — you make the call.

NEWS · 38s AGOPuka Nacua ruled out · 12 lineups exposed17:42TO LAR kickoff
PIVOTS · RE-SIMMED LIVE
ROI Δ · FITS
Cooper KuppWR · $7,300COACH T
proj 15.1 · own 11% ▲2.4
+2.1%12 / 12
Jordan AddisonWR · $6,100
proj 13.4 · own 9%
+1.3%12 / 12
Rome OdunzeWR · $5,500
proj 11.8 · own 6%
+0.4%9 / 12
Swaps apply to your lineups here — re-export the CSV and make the change on DraftKings’ own editor.

Late swap that re-sims live

When a player is ruled out, the sweat re-simulates with live game state and post-news ownership, then checks every fit across the lineups the inactive touches — so the pivot arrives ranked, not guessed.

The countdown is real

News is classified within seconds and the clock to each kickoff is on screen. You see how many lineups are exposed and exactly how long you have, before you touch a thing.

We never enter for you

Swaps apply to your lineups here; you re-export the CSV and make the change in the platform’s own editor. The Cap never logs into your account and never enters a contest on your behalf.

Tuna, Inside the Ten's coach T T T COACH COACH COACH

“Four in five of you finish the year down. I’m not selling a highlight reel — I’ll show you your number and the size bet that keeps you in the game.”

TUNA · ON THE MATH
04 · THE PRICE

A year of Sharp, or a month of the rest.

The salary-cap tools you already know bill by the month, in season, at prices that assume you’re winning. The Cap is one price for the year — and it runs your season-long teams from the same login.

One price, one year

Two hundred and forty-nine dollars for the season — founder pricing $199 — against a market that bills $100 to $297 for every month you play. The chart does the arguing.

The whole desk comes with it

Sharp isn’t a DFS add-on. The same login runs your season-long lineups, your best-ball portfolio, the MCP server and the API. One subscription, every format Inside the Ten covers.

An honest look at the math

Roughly four in five salary-cap players finish the season net negative, and the bar to beat in a cash game is 55.6%. The Cap shows you your real number and holds a weekly spending guardrail you set.

≈80%
FINISH NET NEGATIVE
55.6%
THE CASH-GAME BAR
YOURS
NOT A HIGHLIGHT REEL
WHAT A YEAR OF SHARP REPLACES
LIST PRICE
SaberSim Ultimate
$297/mo
FantasyLabs Pro
$59–129/mo
Stokastic All-Access
$99.99/mo
DFS Hero Elite
$79.95–149.95/mo
Sharp
$249/yr
$249/ year · founder $199
Includes the season-long desk, best-ball portfolio, MCP and API.
Start the 5-day trial
Inside the TenINSIDE THE

The contest is set. Run the combine.

Attach tonight’s slate and read the whole class before you enter a single lineup. Five days free, then one price for the season.

Five days free, then $249 for the season — not $297 a month. Cancel anytime; The Cap never logs into your accounts and never enters a contest for you.